Go All-Digital

Supporting the global environment we supply all software as digital downloads only. How can you participate?

We all can be part of the solution. Digital downloads are the "green" answer to demanding fewer resources for your computer's needs. What you get is software with an environmental footprint of zero while still staying up-to-date.

Digital downloads are one part of the larger trend in making our lives - both professional and personal - cleaner, more efficient, and better. Continue reading to see what else you can do to improve your green computing.

Limit screen-saver use. A screen saver does not save energy. In fact, more often than not, a screen saver not only will draw power for the monitor, but also will keep the CPU from shutting down. Instead, set your computer to turn off the monitor first, then go into standby mode after a longer period of inactivity.

Disconnect your Virtual Private Network (VPN) when not actively using your corporate network. Being connected may limit your system's ability to enter standby mode.

Many popular computer games and other third party software packages that run in the background will not allow the computer to go to sleep - even if they are paused or the active window is minimized.

Some web sites or pages that have active banners and or animated advertisements will not allow the computer to sleep on its own and must be closed, or the computer put manually into a sleep state.

Enabled power management to place your monitor, hard drives and computer into a low-power "sleep" mode after a period of inactivity.

Monitor/display sleep: Turn off after 15 minutes or less

Turn off hard drives/hard disk sleep: 15 minutes or less

System standby/sleep: After 30 minutes or less

Advanced users may wish to establish multiple power schemes to address different usage models. For example, you can create a power scheme for playing music CDs that shuts off your hard drive and monitor immediately, but never puts your system into standby mode.

To further reduce power consumption, turn off computing and peripheral devices that are not being used or being used for an extended period of time such as overnight.

Plug all your electronics into one surge protector, so you can easily switch them all off when you leave the room or go to sleep. Most power supplies (such as your cell phone charger) continue to draw power and generate heat even when not attached to a device.
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Autodesk 3ds Max 2016
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Autodesk 3ds Max 2016

System Requirements:
  • Operating System Microsoft® Windows® 7 (SP1), Windows 8 and Windows 8.1 Professional operating system
  • CPU 64-bit Intel® or AMD® multi-core processor
  • RAM 4 GB of RAM (8 GB recommended)
  • Disk Space 6 GB of free disk space for install
  • Pointing Device Three-button mouse

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$ / month
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Current version supports:




English, 中文, français, Deutsch, 日本語, 한국어, português
Available: 50+
3D modeling, animation, and rendering software
Customize, collaborate, and create 3D content quickly with 3ds Max® 3D modeling, animation, and rendering software. It's packed with brand-new, user-requested features and enhancements for entertainment and design professionals.

3D Animation

Text tool Add data-driven information to your scenes. Choose the level of control you need for your work: edit entire paragraphs and words, or individual letters. 3ds Max also retains information such as font theme, font style, and glyphs when you copy text from Microsoft Word documents, simplifying your 2D-to-3D workflow.
Geodesic Voxel and Heatmap skinning Generate better skin weighting at a fraction of the time. Run Geodesic Voxel and Heatmap skinning outside of the bind pose, and even on selected areas, to refine your weighting in particular spots more easily. Geodesic Voxel Skinning can handle complex geometry that’s not watertight and can contain non-manifold or overlapping components—as is frequently the case with real-world production meshes.
Max Creation Graph animation controllers Author animation controllers in MCG, using a new generation of animation tools that you can create and modify, package and share. Extension 1 includes 3 new MCG-based controllers: LookAt Constraint, Ray to Surface Transform Constraint, and Rotation Spring Controller. Create physically based simulation controllers with MCG and the Bullet Physics engine sample integration.
Camera Sequencer Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. Cut between multiple cameras, trim, and reorder animated clips nondestructively—leaving the original data unchanged.
Dual Quaternion skinning Create better skinned characters with more realistic deformations. Avoid “bow-tie” or “candy-wrapper” effects, in which the mesh loses volume as deformers are twisted or pivoted, which can commonly occur in characters’ shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don’t.
Populate crowd animation Generate believable moving or idle crowds with a high level of control to enrich architectural presentations, or to previsualize a film or video scene. A set of animated characters can appear in common public settings, such as sidewalks, hallways, lobbies, and plazas. Connect walkways into patterns of pedestrian flow with crowd composition tools.
Populate enhancements The enhanced Populate crowd animation feature offers increased artistic control, better realism, and improved usability. Give characters more convincing walking, jogging, passing, turning, and seated behaviors. Control more aspects of character generation to influence their outcome. Save textures for reuse, customization, and network sharing and rendering. Customize Populate through an SDK (software development kit).
Character animation and rigging tools Perform procedural animation and character rigging with CAT, biped, and crowd animation tools. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.
General animation tools Use keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.
Animated deformers Add life to creatures and simulate fluidic effects with Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles and other geometry types.

3D Modeling And Texturing

OpenSubdiv support With new support for OpenSubdiv, first introduced in 3ds Max 2015 Extension 1, you can now represent subdivision surfaces using the OpenSubdiv libraries open-sourced by Pixar. The libraries incorporate technology from Microsoft Research, and are designed to take advantage of both parallel CPU and GPU architectures. The result is faster in-viewport performance for meshes with high subdivision levels.
Enhanced ShaderFX Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns, including wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Quickly access shaders through the searchable node browser.
Point cloud support Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.
ShaderFX Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the viewport. Drill down into the inner workings of each basic node in the advanced mode.
Placement tools Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.
Quad chamfer Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.
Mesh and surface modeling Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features. Work with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset. Control the number of faces or points in your object with ProOptimizer technology, and reduce the complexity of a selection by up to 75% without a loss of detail. Obtain clean mesh topology on Boolean operations with ProBooleans.
Texture assignment and editing Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation. The Least Squares Conformal Mapping (LSCM) method enables you to minimize texture distortion. Bake each object’s material and lighting into new texture maps with the Render to Texture functionality. Use up to 99 UV sets for texture layering. Load vector graphics as texture maps for rendering at dynamic resolutions.
Shading and material design Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process. Extensive libraries of textures, images, and procedural maps in the Slate material editor enable you to design and edit complex shading hierarchies. Paint multiple layers onto any map in any material directly onto 3D objects with the intuitive Viewport Canvas toolset.
Vector map support Load vector graphics as texture maps and render them at dynamic resolutions. Zoom in as needed, and graphics remain crisp and clear. Create richer and more dynamic CAD illustrations with support for AutoCAD PAT Hatch Pattern files. Create textures that change over time, with PDF support that includes animated page transitions. Supports AI (Adobe Illustrator), SVG, and SVGZ formats.
Polygon, spline, and NURBS-based modeling Unleash your creativity with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset and the powerful ProOptimizer. Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features. Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.

3D Rendering

Physical Camera Co-developed with Chaos Group, the makers of V-Ray, the new Physical Camera has Shutter Speed, Aperture, Depth of Field, Exposure, and other options that simulate real-life camera settings. Enhanced controls and additional in-viewport feedback make creating photorealistic images and animations easier.
Support for new Iray and mental ray enhancements Rendering photorealistic images is easier now, thanks to a number of supported Iray and mental ray enhancements, such as extended Iray Light Path Expressions, support for the Iray irradiance render element, and Light Importance Sampling.
Improved ActiveShade rendering The ActiveShade preview rendering workflow supports mental ray, NVIDIA Iray, and scanline renderers. Watch the effects of changing lighting or materials interactively to refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and other scene changes.
Accelerated viewport performance Increase interactivity with fast navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.
Stereo Camera Create stereoscopic camera rigs to author more engaging entertainment content and design visualizations with the Stereo Camera feature set.
Integrated rendering options Achieve stunning image quality in less time with powerful 3D rendering capabilities. Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination, with the integrated mental ray renderer from NVIDIA. Get more predictable, photorealistic results, using the NVIDIA Iray rendering technology. Make interactive decisions in context with the ability to view most texture maps and materials in the viewport.
Render pass system Segment scenes for downstream compositing. Create render elements for Smoke, After Effects, Photoshop, or certain other image compositing applications. Use a state recorder to capture, edit, and save different states for the scene, such as object modifiers. See how compositing and render elements connect to create the final result in a visual interface. Set up and execute multiple render passes from a single file, and modify individual passes without rerendering the whole scene.
Nitrous accelerated graphics core Iterate more quickly and handle larger data sets with limited impact on interactivity. Accelerated GPUs and multicore workstations offer dramatically improved interactive performance and visual quality. Advanced scene management techniques and multithreaded viewport scene traversal streamline the workflow and make it more responsive.
Slate Compositing Editor Perform simple compositing operations within 3ds Max with the Slate Compositing Editor. Easily wire together rendered layers and passes, and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface. You can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement.

Dynamics & Effects

Particle Flow effects Create sophisticated, realistic effects such as water, fire, spray, and snow. Combine up to 25 different suboperators with the Advanced Data Manipulation toolset to build customized tools. Use mParticles to integrate Particle Flow setups with MassFX physics simulations. Iterate more quickly with 2 Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain data types.
MassFX dynamic simulation solvers The multithreaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.
Hair and fur effects Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.
Exposure lighting simulation and analysis Simulate and analyze sun, sky, and artificial lighting in 3D architectural design with exposure lighting analysis technology. Measure light at a location by generating light-measurement grids of a shape. Generate evaluations of light intensity and indoor environmental quality, such as those required for LEED EQ Credit 8.1. Achieve more sustainable designs by better predicting how light will interact with buildings.

Ui, Workflow, And Pipeline

Game exporter Transfer data from 3ds Max (such as models, animation takes, character rigs, textures, materials, LODs, lights, and cameras) into game engines (such as Unity, Unreal Engine and Stingray). It’s made possible with FBX interchange technology.
Live link Download Stingray to take advantage of a new live link between 3ds Max and the Stingray engine. Stingray offers a level of tool interaction that greatly reduces time spent in scene creation, iteration, and testing.
Better support for Stingray shaders Gain better support for physically based shaders when working with Stingray through ShaderFX enhancements. Easily transfer materials created in ShaderFx into Stingray and enjoy visual consistency in both tools.
Integrated Creative Market 3D content store Creative Market is an online marketplace where you can buy and sell assets to use in your projects. Now you can browse for high-quality 3D content directly from the 3ds Max interface.
Max Creation Graph This new, node-based tool creation environment is a top request in User Voice, our forum in which customers suggest and vote on features. Extend 3ds Max with geometric objects and modifiers by creating graphs in a visual environment, similar to the Slate material editor. Choose from hundreds of node types (operators) that can be connected to create new tools and visual effects. Create new node types by saving graphs, called compounds, package and share new tools, and help other users expand their toolset.
XRef renovations Collaboration across teams and throughout the production pipeline is now easier, thanks to new support for nondestructive animation workflows in XRef and improved stability. Externally reference objects to your scene and animate them or edit material on the XRef object in the source file without the need to merge the objects into the scene. Local scenes automatically inherit changes made in the source file.
Scene Explorer and Layer Manager improvements Working with complex scenes is now easier thanks to increased performance and stability improvements in the Scene Explorer and Layer Manager.
Design Workspace The Design Workspace makes the main features of 3ds Max more accessible, so you can work with confidence. Importing design data to create impressive visualizations is now easier than ever. Following a task-based logical system, the Design Workspace provides easy access to object placement, lighting, rendering, modeling, and texturing tools.
Easier Revit and SketchUp workflows Import and file link Revit .RVT files into 3ds Max directly using a new, tighter Revit integration, first introduced in 3ds Max 2015 Extension 2. Bring Revit models into 3ds Max up to 10 times faster than before. The new integration provides enhanced features, such as improved instancing, additional BIM data, and multiple cameras. SketchUp users can now take their design further in 3ds Max by importing SketchUp 2015 files.
Template system Accelerate your scene-creation process with new on-demand templates that provide standardized startup configurations. Share templates across teams and offices with easy import/export options. Create new templates or tailor existing templates to your workflows. Built-in settings for rendering, environments, lighting, and units offer more accurate project results.
Alembic support View massive data sets in the Nitrous viewport, and transfer them more easily through your production pipeline with new Alembic support. Work with production-proven technology, and move complex data through a pipeline in a manageable form. The technology distills complex animated and simulated data into a non-procedural, application-independent set of baked geometric results.

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